2015-10-14

New activities starting for DOAM

A friend of mine offered to start working on some locations.
We aim to render a tipical location where DOAM game will take place.

Meanwhile I'm correcting the DumDum engine to manage many many enemies, with multiple behaviours based on each class. A stepping stone to a more near-rpg structure.

Stand by for more news to come!

New screenshot in a week from now, I promise.

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