2020-06-14


“Il Totem e la Montagna Proibita” è un'avventura per 2 o 3 giocatori per il sistema Savage Worlds. L’avventura si svolge su un’isola su cui vive un popolo di aborigeni che si sostiene mediante caccia e raccolto. Dediti ad un culto sacrificale di origini ancestrali, sono dominati da un Gran Sacerdote che regola le leggi ed i ritmi delle tribù. La vita semplice e monotona dei protagonisti verrà stravolta quando scopriranno che la piccola e familiare isola su cui vivono nasconde ancora molti segreti.
COSA SERVE:
Microfono per chiamata audio
DURATA: 
Durata: 2 sessioni da 4 ore cad.


2016-01-23

2016-01-21

Credits screen

Thanks to a glorious friend, we have a credits screen!

Check this out!


2016-01-06

Menu screenshots

In the bottom right corner, the status frame. I'm writing there everything it happens on the game, a sort of debug monitor.
On the left, the main menu.
Character sheet:


Equipment:


Weapon selection menu:


In this screen you can select the weapon. Pass the mouse on the weapon to see the details: a description of the weapon, ammunition count and an exteem of the damage, base on Action! rpg game system.

2016-01-02

New Menu

Happy New Year!!!!!

Today I fixed the new menu system.
Will post a screenshot as soon as it is completed.
Stay tuned!

2015-11-22

My first Exe file! End of the pipeline

I ran Clickteam Fusion 2.5 inside a Windows 7 Virtualbox machine inside Ubuntu 15.10 on my laptop.
CTF2.5 correctly made an executable, complete with sounds and interaction, directly on my Ubuntu folder! A kind of magic...

Know what? The executable runs fine by Wine on Ubuntu 15.10, with same performances as on Windows 10 ran from a dual boot in the same laptop.

This way, it's like I reached the end of the pipeline, from a graphic prototype to the executable.

Features at the moment: you have a opening screen with soundtrack, you press enter and the game starts: the doomguy is alone in a big room, but as you walk on a unholy device on the ground many monsters are teleported into the room. They still don't attack you, but you can shoot them and kill them, then spawn some others.

Good performances under 100 foes alive on the screen (quite crowdy!).

2015-11-12

Budget Sharing model for dev partners: completed

Just completed the draft for the share distribution system, which lets the dev partners be paid for their work.